
Community
Follow @notch and @0x10cc on Twitter.
You can also follow @Mayeu the guy behind this page :)
Community
Follow @notch and @0x10cc on Twitter.
You can also follow @Mayeu the guy behind this page :)
This page is an unofficial faq not affiliated in any way to Notch or Mojang.
With every answer you will find a link to the original page were I got the information.
Finally, keep in mind that the answers are only valid in the context of the current state (not even alpha) of the project. Anything may change at anytime.
Other languages available: de / en / fr / nl / pt-BR / zh-TW
If you wish to help you can provide correction, or new translation for this site, just go on github
Not sure!
Link: Twitter
Personnaly I wrote my own little assembler for it. It has quirks, but I like it anyway. But some people start to work on a back-end, you check the progress of the back-end on github.
Not yet, it doesn't.
Link: Twitter
As long as it looks low-poly, I'm happy.
Link: Twitter
It does NOW, but it was beautiful back in the day.
Link: Twitter
I am ACTUALLY considering having a wireframe mode. ;)
Link: Twitter
there were a few textures on the planets, yes. I'm going to combat that with MORE POLYGONS.
Link: Twitter
OF COURSE stripes and names on the sides. But they will be polygons!
Link: Twitter
Yes, and I might use it for some additional effects. But the main look will be "untextured".
Link: Twitter
aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it.
0x10c is an Elite-like space simulation game. You will be able to fight, trade, loot, mine, etc, in an universe close to extinction.
Link: 0x10c.com
In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.
In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001
years to last for 0x0001 0000 0000 0000
years.
It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.
Link: 0x10c.com
Link: 0x10c.com
No price decided yet. A solo mode should be avaible, and there will certainly be a monthly fee for playing on the multiverse (MMO fashion) since even when you will not be connected trajectory and your ship's computer will still be simulated.
Link: 0x10c.com
f2p is a scam.
Link: Twitter
To get the bad news out as soon as possible.
Link: Twitter
Yes.
Link: Twitter
The logo is rendered ingame by the current prototype engine.
Link: Twitter
I do not know yet!
Link: Twitter
Yes
Link: Twitter
Yes
Link: Twitter
I hope so.
Link: Twitter
ummm.. evolutionarily speaking, that's highly unlikely.
Link: Twitter
I hope so. For gameplay reasons, I will make duct tape fix ANYTHING for a shorter period of time.
Link: Twitter
There will be planet gameplay.
Link: Twitter
Yes, but the DCPU doesn't.
Link: Twitter
Yes, the scam is RIGHT THERE in the name. It's not free. Developers are making MORE money off "free to play".
Link: Twitter
Dying in the game means you (and the ship) respawn. Quantum Immortality! You live on in a parallel universe that's exactly the same (other than you never dying).
Not sure!
Link: Twitter
First person inside the ship.
Link: Twitter
Simple graphics. Very simple. The game will have no textures. Flat colored polygons with modern lighting, but no textures. None. (except a few)
Very pretty stars and planets
Link: Twitter
aesthetic. I want to capture a "this is what we thought the future would be like in the 80's"-look. Also, frontier did it.
Yes, and I might use it for some additional effects. But the main look will be "untextured".
Link: Twitter
OF COURSE stripes and names on the sides. But they will be polygons!
Link: Twitter
there were a few textures on the planets, yes. I'm going to combat that with MORE POLYGONS.
Link: Twitter
I am ACTUALLY considering having a wireframe mode. ;)
Link: Twitter
It does NOW, but it was beautiful back in the day.
Link: Twitter
As long as it looks low-poly, I'm happy.
Link: Twitter
In this game the ship's computer will be fully simulated and fully programmable using an assembly language. The specification of the computer is avaible here.
Link: 0x10c.com
The cpu is named DCPU-16, and it is a 16 bits processor.
Link: 0x10c.com
I certainly hope so. :)
Link: Twitter
Yes
Link: Twitter
The DCPU is the only cpu right now.
Link: Twitter
I won't stop viruses, the players will have to do that themselves.
Link: Twitter
Once there's software available in the game, people can use their computers like normal computers
Link: Twitter
That's the idea!
Link: Twitter
Yes. Aiming at three computers being a reasonable amount.
Link: Twitter
Aiming at 1.44MB 3½inch
Link: Twitter
I'm aiming at 100 khz at the moment
Link: Twitter
Sure!
Link: Twitter
Yes
Link: Twitter
People will have to write their own OS's for it. ;)
Link: Twitter
Yes. It's a fully functioning computer.
Link: Twitter
Someone will have to write a loader. ;) There will be floppy disks in the game if you like artifacts, or a radio array.
Link: Twitter
Absolutely. People can set up their own as well.
Link: Twitter
Well, kind of, yes.
Link: Twitter
If you mean gravitational lensing from black holes, then I hope so. If it fits the visual style.
Link: Twitter
I am going to make concessions for gameplay. I mean hard science as in no hand-wavey science, not as in 100% correct.
Link: Twitter
Depends on which scale. On this one, about a 4.
Link: Twitter
That's the plan.
Link: Twitter
Yes to the first one, and I MIGHT make time non-relative for game play reasons. Ecologies, maybe.. most life will be dead.
Link: Twitter
Yes
Link: Twitter
I don't like interrupts! Trying to think of a cute little message queue instead.
Link: Twitter
No.
Link: Twitter
For emulation efficiency I actually made them modify the value before deducting any cycles. They're just a postfix.
Link: Twitter
I haven't gotten that far yet. Thinking memory mapped message queue, maybe.
Link: Twitter
ADD just stores the carry in O, it doesn't use it. You have to apply it manually by doing ADD <dest>, O
Link: Twitter
It loops infinitely. It does not try to solve the halting problem. ;)
Link: Twitter
Nope, making some sacrifices for emulation speed to be as fast as possible.
Link: Twitter
0
Link: Twitter
Well, oops! :D
Link: Twitter
SP starts at 0. The first PUSH is to --SP, which is 0xFFFF. And everything else start at 0
Link: Twitter
You're free to do that, but the ones in the game will adhere to the cycle counts.
Link: Twitter
Not yet, it doesn't.
Link: Twitter
Personnaly I wrote my own little assembler for it. It has quirks, but I like it anyway. But some people start to work on a back-end, you check the progress of the back-end on github.